decide what the hell I would like to do
with the rest of my life
[link]
Fyndin síða: http://www.43things.com/
This paper is concerned with the problem of constructing a computing routine or "program" for a modern general purpose computer which will enable it to play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution of this problem will act as a wedge in attacking other problems of a similar nature and of greater significance.
-CLAUDE E. SHANNON (In March, 1950)
From his seminal AI paper titled "Programming a Computer for Playing Chess" [read]
Your job, as a scientist, is to discover facts and regularities. Let the reader judge what is significant for their application and what is not.

[...]stereo-types are pieces of precompiled knowledge that
humans use for fast reasoning in order to avoid a deeper (and thus slower) inference. [link]
Starfsfólk eru "auðlind" sem á að "nýta" á sem "hagkvæmastann" hátt mögulegan.

More fundamental is the notion that immature practices and extreme working conditions are bankrupting the industry's passion - the love for creating games that drives developers to be developers.
When the average career length of the game development workforce is just over five years and over 50% of developers admit they don't plan to hang around for more than 10, we have a problem.
How can an industry truly grow, and an art form evolve, if everyone is gone by the time they hit 30?
How can we grow beyond an 11.5% female workforce when the level of commitment expected all but negates any hope of raising a family?
Ask yourself what movies would be like if they were created mostly by people with five years of movie-making experience - and were typically male. Spielberg would have checked out way before creating E.T. Same for music, art, books - every art form. J.K. Rowling would never have penned Harry Potter. The examples are countless.
[Full article]